Towards immersive VR experience
Author(s) | Yang, Yang | |
Date Accessioned | 2019-11-15T14:21:26Z | |
Date Available | 2019-11-15T14:21:26Z | |
Publication Date | 2017 | |
SWORD Update | 2018-02-20T20:43:26Z | |
Abstract | Virtual Reality~(VR) becomes more and more popular since there is a huge consumer interest in a more immersive experience of the visual contents. Therefore, providing immersive VR contents has become one of the key research topics. However, generating such contents requires tremendous efforts. ☐ This dissertation focuses on exploring new computer vision algorithms and computer graphics techniques, such as 3D fusion (reconstruction) of surgical environment, 3D reconstruction from 2D panoramas, stereoscopic conversion on panoramas and virtual DoF synthesis, to produce high-quality and visual pleasant VR contents. ☐ We first develop a real-time immersive 3D fusion system based on active sensing. Our solution builds upon multi-Kinect surgical training system and provides the real-time streaming capability. Specifically, we develop a client-server model. On the server front, we efficiently fuse multiple Kinect data acquired from different viewpoints and compress and then stream the data to the client side. On the client front, we build an interactive space-time navigator to allow remote users (e.g., trainees) to witness live surgical procedure as if they are personally on the scene. ☐ We further present a novel efficient technique to infer 3D structure from 2D panoramas by simultaneously estimating spatial layouts (floor, wall or ceiling) and objects (e.g., furniture pieces). In particular, We first conduct saliency and object detection (semantic cues) on perspective sub-views to extract object masks and apply line detection and normal estimation to extract geometric cues. Next, we map the results back to the panorama and use the geometric cues to conduct ground plane estimation and fix line/plane breakages caused by occlusions. We then partition the image into superpixels connected by the estimated lines/planes and solve the corresponding constraint graph on non-object regions to infer the spatial layout. Finally, we use the layout as basis for growing the objects via their normals and recover the complete panoramic depth map. ☐ Also, we seek to develop a learning based solution to automatically convert existing monoscopic panoramas to stereoscopic ones. More specifically, we train a stereo synthesis network by using perspective stereo pairs and their disparity maps as inputs. Given a 2D panorama, we partition it into perspective sub-views. We show that directly synthesizing stereo views from individual sub-views cannot satisfy the epipolar constraint. We instead generate a sequence of left and right stereo view pairs and stitch them into concentric mosaics. ☐ We finally exploit depth sensing capabilities on emerging mobile devices and develop a new depth-guided refocus synthesis technique particularly tailored for mobile devices. Our technique takes coarse depth maps as inputs and applies novel depth-aware pseudo ray tracing. Our pseudo ray tracing scheme resembles the light field synthesis but does not require the actual creation of the light field. | en_US |
Advisor | Yu, Jingyi | |
Degree | Ph.D. | |
Department | University of Delaware, Department of Computer and Information Sciences | |
DOI | https://doi.org/10.58088/189v-fq92 | |
Unique Identifier | 1127649519 | |
URL | http://udspace.udel.edu/handle/19716/24727 | |
Language | en | |
Publisher | University of Delaware | en_US |
URI | https://search.proquest.com/docview/2023675366?accountid=10457 | |
Title | Towards immersive VR experience | en_US |
Type | Thesis | en_US |