A scoping review of the use of lab streaming layer framework in virtual and augmented reality research

dc.contributor.authorWang, Qile
dc.contributor.authorZhang, Qinqi
dc.contributor.authorSun, Weitong
dc.contributor.authorBoulay, Chadwick
dc.contributor.authorKim, Kangsoo
dc.contributor.authorBarmaki, Roghayeh Leila
dc.date.accessioned2023-06-29T14:10:16Z
dc.date.available2023-06-29T14:10:16Z
dc.date.issued2023-05-02
dc.descriptionThis version of the article has been accepted for publication in Virtual Reality, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/s10055-023-00799-8. © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2023. This article will be embargoed until 05/02/2024.
dc.description.abstractThe use of multimodal data allows excellent opportunities for human–computer interaction research and novel techniques regarding virtual and augmented reality (VR/AR) experiences. Collecting, coordinating, and synchronizing a large amount of data from multiple VR/AR hardware while maintaining a high framerate can be a daunting task, despite the compelling nature of multimodal data. The Lab Streaming Layer (LSL) is an open-source framework that enables the synchronous collection of various types of multimodal data, unlike existing expensive alternatives. However, despite its potential, this framework has not been fully adopted by the VR/AR research community. In this paper, we present a guideline of the LSL framework’s use in VR/AR research as well as report current trends by performing a comprehensive literature review on the subject. We extract 549 publications using LSL from January 2015 to March 2022. We analyze types of data, displays, and targeted application areas. We describe in-depth reviews of 38 selected papers and provide use of LSL in the VR/AR research community while highlighting benefits, challenges, and future opportunities.
dc.description.sponsorshipThis work was supported by grants from the National Institute of General Medical Sciences (P20 GM103446) from the National Institutes of Health, National Science Foundation (2222663), Unidel Foundation, University of Delaware College of Engineering, University of Delaware Research Foundation, Amazon Research Awards, and the Natural Sciences and Engineering Research Council of Canada (RGPIN-2022-03294).
dc.identifier.citationWang, Q., Zhang, Q., Sun, W. et al. A scoping review of the use of lab streaming layer framework in virtual and augmented reality research. Virtual Reality (2023). https://doi.org/10.1007/s10055-023-00799-8
dc.identifier.issn1434-9957
dc.identifier.urihttps://udspace.udel.edu/handle/19716/32958
dc.language.isoen_US
dc.publisherVirtual Reality
dc.subjectvirtual reality
dc.subjectaugmented reality
dc.subjectmultimodal data collection
dc.subjectlab streaming layer
dc.subjectopen-source data collection
dc.subjectliterature review
dc.titleA scoping review of the use of lab streaming layer framework in virtual and augmented reality research
dc.typeArticle

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