Gamified Mobile Health Strategies for Promoting Physical Activity in Autistic Adults

Abstract

Physical inactivity and sedentarism among autistic adults are a growing public health concern. Focusing on the integration of behavior change theories and emphasizing the unique preference for visuospatial learning and gaming technology, we hypothesize that gamified mobile health (mHealth) applications can be effective at increasing free-living physical activity and reducing sedentary behavior in autistic adults.

Description

This is a non-final version of an article published in final form in Lee, Daehyoung1; Frey, Georgia C.2; Shih, Patrick C.3. Gamified Mobile Health Strategies for Promoting Physical Activity in Autistic Adults. Exercise and Sport Sciences Reviews ():10.1249/JES.0000000000000353, December 10, 2024. | DOI: 10.1249/JES.0000000000000353. The version of record is available at: https://doi.org/10.1249/JES.0000000000000353. Copyright © 2024 by the American College of Sports Medicine. Unauthorized reproduction of this article is prohibited. This article will be embargoed until December 10, 2025.

Citation

Lee, Daehyoung1; Frey, Georgia C.2; Shih, Patrick C.3. Gamified Mobile Health Strategies for Promoting Physical Activity in Autistic Adults. Exercise and Sport Sciences Reviews ():10.1249/JES.0000000000000353, December 10, 2024. | DOI: 10.1249/JES.0000000000000353

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